[This is preliminary documentation and is subject to change.]
Allows you to store the reference to a specified object into the global variable
Namespace: (Default Namespace)Assembly: JustLogic (in JustLogic.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C# |
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public abstract class JustLogicMarker : JustLogicMarkerBase |
JScript |
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public abstract class JustLogicMarker extends JustLogicMarkerBase |
Remarks
Can be useful if you have one object in a one scene and want to access it from another additively loaded scene. Access the stored ("marked") object with GlobalVariablesStorage or Variable units.
Inheritance Hierarchy
System..::..Object
Object
Component
Behaviour
MonoBehaviour
JustLogicBehaviorBase
(Default Namespace)..::..JustLogicMarkerBase
(Default Namespace)..::..JustLogicMarker
Object
Component
Behaviour
MonoBehaviour
JustLogicBehaviorBase
(Default Namespace)..::..JustLogicMarkerBase
(Default Namespace)..::..JustLogicMarker